Schlagwort-Archive: ETC

Warhammer ETC 2015

Last week-end I was in Prague, playing what would probably be my last games of Warhammer Fantasy Battles, participating in the ETC (which is like the world championship) for Austria . Lets go down with a boom! So I was happy to go to the tournament with my namesake Manfred von Carstein.

– Count Manfred: general
– Master Necromancer: L4, death, Obsidian Loadstone, Sceptre of Stability
– Necromancer: L1, vampire, Dispel Scroll
– 38 Skeleton Warriors: FCG, Banner of Swiftness
– 2×40 Zombies: musician, standard
– 3×5 Dire Wolves
– 4 Morghast Harbingers
– 4 Morghast Archai
– Terrorgheist

Round 1 – Belgium: Calvin Sies (Daemons of Chaos)
He plays the typical Nurgle-List: max beasts and flies, plague bearers with two herolds and some Tzeentch for magic. In theory his units slowly kill mine but he is terrified of my two purple suns and has no real counter against my terrorgheist. The odds slightly favour me but again those are Daemons where anything can happen. So everything depends on some artillery dice rolls and initiative 2 tests.

Due to the Blood and Glory scenario he can deploy closer to me and I have only one Zombie unit to spare (before losing too many standards). He gets the first round and comes slowly closer. At this point he makes a big mistake: I can charge a single Nurgle beast with Zombies in the front and Morghast Archai in the Flank. With my passive bonuses he loses the combat if he fails to do 6 wounds (+1 for each wound I do) to win the combat. Otherwise he has a very big chance to crumble and I overrun with a 4 into the flies without counter. BSB is out of reach and I have two Doom and Darknesses against no Dispel Scroll.

2015-08_ETC_Prag_005 2015-08_ETC_Prag_006I get a good magic phase (as always with Manfred). First Doom and Darkness, 3 dice: 5 – not enough (I need 6). Second Doom and Darkness, 3 dice: 5 … Now its going to be a close one. But it wouldn’t have mattered anyhow since the beast kills 7 Zombies and I lose the combat.

The morghasts get 4 beasts in their back and the flies (which should have been pinned) successfully get a long charge on my carrier, 2 in contact with Manfred, 2 in contact with my master necromancer (my fault, the level 1 should have been in the front, even if getting charged is highly unlikely). At this point I see the 0:20 coming up.

2015-08_ETC_Prag_007Very luckily my master necromancer survived the impact. In my round my opponent desperately needed to dispel my purple sun. That’s why I was able to cast reroll to hit and reroll to wound on my skeletons (healing the necro at the same time). Then I screamed some wounds out of the flies and Manfred used his buffs to do 4 damage (also generating dispel dice for the next round). On short: I kill the flies.

On the other side my Morghasts and Zombies on the right slowly die and I kill 2 beasts with a sun. On the left we play a bit hide and seek with the hill. He rolls a 12 in magic and I was relieved that he had no plague bearer (or even bloodletter) models to place in the flank of my Zombies (to kill them and claim scenario victory).

In Round 5 he did something I don’t really understand. I finally ran out of redirectors and he could go in on both flanks with his beasts. He decided to pull his second flies back, turn his left beasts around and marches with his right beasts very far. I had well enough space to fit my skeletons outside of all possible charges and even put my morghasts in a aggressive position. I decided to go for the safe points and sniped the Tzeentch herold. Since my terrorgheist survived the Tzeentch missiles, I made a 10:10 out of a desperate situation.

2015-08_ETC_Prag_009 2015-08_ETC_Prag_011 2015-08_ETC_Prag_012Our team scored 82:78. We were hoping for more, but still ok.

Round 2 – Switzerland: Raphael Jenelten (Vampire Counts)
Vampirelord with strength 7, level 4 Death, 2 banshees, 2xZombies, crypt horrors, morghasts, ghouls. My list is superior. Still this Strength 7 vampire can be a problem if my morghasts got pinned. So I say the King of the Hill scenario slightly favours him, but I can get more than even with killing other units.

My opponent decides to corner. He uses the wall as shield and places his zombie carrier with all his characters to the edge of the table, facing backwards. I can only explain that with an unreasonable phobia of snipes …

First round I advanced, he stayed. I can get really easy 3 points due to scenario, but I know I can get more out of it. But only if I get him away from the wall, which would give him the advantage in all my charges and then he can scream me dead. So i decided to go in boldly, put my terrorgheist in front of the zombiehorde to the left (rolling a 2 on the scream) and „redirecting“ the ghouls and crypt horrors.

2015-08_ETC_Prag_016 2015-08_ETC_Prag_017 2015-08_ETC_Prag_018After consulting with his captain, he took all of my baits: Zombies into my terrorgheist. They did 4 wounds, killing it of right away and even got the 9+ overrun in my zombies (landing on the scenario marker). I was not expecting that! Still I had more zombies (24 raised already) and with support of direwolves I killed them over time, claiming the scenario marker again.

He also charged my redirector with gouls and crypt horrors and my morghast archai with his morghasts. To prevent my morghasts to counter his in the flank he needed to use both his redirectors. I charged the first, forcing him to dispel my magic missile on the second redirector. So I got a sun, which was just too short to hit 5 crypt horrors. Still it forced him to dispel it in his round. But it also forced my wolves to turn to his charging crypt horrors, which gave the also charging ghouls a 9+ overrun in the flank of my carrier.

2015-08_ETC_Prag_019 2015-08_ETC_Prag_022Luckily they failed it. I used the morghast reform in his turn (overrun in the second redirector) to charge the ghouls in the flank (for half their points in the end). Now I got a nice purple sun killing 5 crypt horrors.

The remaining 3 tried to help the morghasts in their long fight. My opponent even reraised models in both his units. But my morghasts held. I charged in the flank with my carrier and was able to kill both his units with magical support and crumbling.

2015-08_ETC_Prag_025 2015-08_ETC_Prag_026So I get a 16:4 and as a team we cap switzerland, claiming 100 points.

Round 3 – Norway: Christian Brubakken Vouilloz (Tomb Kings)
He has Grand Hierophant Khatep, Level 4 death, 38+2×16 Archers, Hierotitan, Casket, 2 catapults ,5+3+3 Morghasts. With double death I saw me slightly in favour, though he can push with his morghasts and do quite some damage with catapults and archers.

He placed the large archers and the large morghasts on the left. the rest was separated by an impassable piece of terrain in the middle. I decided to keep my morghast harbinger covering the left side and advance with all on my right, starting to snipe and throw purple suns.

Fortunately the catapults did nothing (3 missfires in 4 shots). In my round three I was in a situation where I could go all-in with a very good chance of breaking through and scoring big. But also with a chance of failing and losing high, all depending on a few dice rolls.

2015-08_ETC_Prag_029 2015-08_ETC_Prag_032 I consulted with captain and coach and went in. My remaining 7 wounds of harbingers charge from the hill to the front of the five harbingers on the left. Statistically I stand this with 3 wounds left. So I even had a few wounds to spare, which were giving me the one round I needed to prepare the break through.

Zombies countercharged the skeletons which were pinning my harbingers on the right hill. This had multiple effects: After a reform they could go for the catapult or whatever would be in the way. Also I needed to put my terrorgheist where the zombies were standing before. The enemy morghasts to the right would need to decide to either pin my morghasts which were preparing to reform in whatever direction I wanted to charge next or clipfight against my terrorgheist, over-running to nowhere, where some of my zombies were waiting to counter.

My skeletons of course pushed 10 inch forward with two purple suns which would hit the hierotitan on a 4 and both titan and casket on a 6 on the artillery die (so basically a 3+ or 4+ on a D6).

Thanks to Manfred I get a good magic phase, as always. The master necromancer casts the purple sun. Khatep uses his scroll, which lets the sun through, but has a the possibility to do D3 damage on a 6+ on my necro. The sun misfires. I roll for the scroll: 6, damage: 3 (5+). There goes necromancer … Ok, Manfred your turn. Sun comes, doesn’t misfire, but also doesn’t hit.

Bad but still no worries, as long as the morghasts hold. I get one wound (statistically 2). If he gives me 5 wounds (statistically 4) all is fine. He gets 6 wounds and a reform to face my carrier. Afterwards I even made a bad reform with my other morghasts seeing nothing but the catapult, which was able to move out of sight, costing me one round.

He charges my carrier with 2 morghast units and the third charges my terrorgeist. I see the 0:20 coming again.

2015-08_ETC_Prag_033 2015-08_ETC_Prag_034In my opponent’s turn not much happens. He kills off lots of skeletons and my terrorgheist even won the combat. I didn’t change its facing because I had a desperate plan coming up.

The zombieorde charges from the hill to the flank of the morghasts. I healed some skeletons, regaining the champion. So I was able to pull Manfred back in the second row, minimizing killing blow attacks. But it didn’t help me much, since the purple sun kill the champion again (look out, who cares), along with 2 morghasts and the hierotitan. Next: Doom and Darkness on the morgasts and after the scream of the terrorgeist there were 10 less wounds to deal with. Manfred also did one wound, removing a model, reducing the morghasts to 4 killing blow attacks on him (4+, 6+). All four hit aaaaand he’s dead …

2015-08_ETC_Prag_035At least the terrorgheist survives its crumble test, preventing the morghasts to reform in my round. So his round my opponent spends to kill off my units in close combat and failing reform tests which would allow him to get his chars to safety next round.

So my last desperate attempt to the some points is charging his carrier with my morghasts. I cannot do much damage, because I’m facing a konga with the champion. I do maximum damage, so there remains the standard with 2 chars in their backs. Even with maximum damage next round, both remain with one hit point. Unless he summons skeletons in the unit. Which he does! Since he rolled poorly for their numbers, he summoned the exact amount to kill enough, so his general and level 4 crumble and I save 5 tournament points.

2015-08_ETC_Prag_037 2015-08_ETC_Prag_038Though I was really unlucky at the most important situation (and some more), it was a really good and fun game. Team Austria scores 72:88.

Round 4 – United Nations: Zack Martin (Tomb Kings)
Khalida with 70 Archers (70 poison archers which hit on 4+), 2×4 morthasts, lightspam and a carrier. In my mind I would get some wounds due to shooting, but I would be able to get a unit of morghasts into the archers and then I will throw suns and win. Wow, did I misjudge this matchup!

We got Blood and Glory. So I needed to keep a Zombieunit safe, on top of my carrier. I was perfectly aware that he was able to kill off one of my units in one round with double shots and a bit of luck. For the morghasts he needed two rounds and I could reraise most of the damage. Since he got +1 for first round (and also won the roll), I kept my distance to prevent one shooting phase. Than I moved forward, hoping for a charge with the statistically remaining 2 morghasts after the shooting phase).

2015-08_ETC_Prag_039 2015-08_ETC_Prag_040Then I was reminded of a tiny magic item I somehow over-read during preparation for the game: The srolls of „I roll 4D6 and on a double you die“. A banishment and a shooting phase later, the morghasts were gone. I still wasn’t willing to give up (and play 8:12), I had a morghast unit remaining.

2015-08_ETC_Prag_042 2015-08_ETC_Prag_044I charged his Morghasts in the center. The other morghasts had a long charge and also were standing in a position in which they could not charge, if I was able to block the riders with a successful raise. After clearing this situation with the judge (I would create a so called „Iron L“, which is considerded bad play, but would be my only possibility to raise morghasts, which on the other hand would be perfectly legal), he decided to dispel the raise, making the way for -2 strength and toughness.

In this position I would create a lot of damage, but not kill him, gaining a reform in his round. IF: The other morghasts would not get their long charge, I guess it was a 9, even more if I could reform first (which did not happen).

The morghasts arrived and of course also my terrorgheist died. It was a calculated casualty, I needed to make sure, the other morghasts died and even put my opponent to choose targets, if my morghasts got free too early.

2015-08_ETC_Prag_045My opponent reformed to kongas and charged zombies with one, and my carrier with the other unit. He needed to kill one of the units in 4 rounds of close combat and the third with ranged (which was no problem).

The 9 skeletons I lost to a miscast in round 9 turned out to be crucial. After three rounds of combat, he kills off the perfect amount skeletons, leaving Manfred and the level 4 behind (winning the scenario). He always dispelled healing, so I had 6 dice left for 2 purple sun. The necro starts, killing 4 morghasts, generating 2 more dice. Manfred also casts the sun. One more dead morghast would mean 180 tournament points, two double, 3 triple. A chance I was willing to take (since I was facing 4 killing blow attacks again …). The sun misfires. The Nekro lives, one morghast dies and Manfred … dies too … He was worth the last point, giving me a 0:20.

2015-08_ETC_Prag_047 2015-08_ETC_Prag_048I was frustrated after this game due to the very bad outcome of 5 points of the day (NOT due to my opponents!). But our team scored 95:65, so it was ok.

Intermission – Warmachine/Hordes
There were some tables set up, where you could play test games of Warmachine/Hordes (and get free starting boxes). Since I will start playing Warmachine anyhow, we took the chance for a quick game. I played Khador.

Basically we pushed our figures and rolled dice.

2015-08_ETC_Prag_050 2015-08_ETC_Prag_051Until I, and I alone – with no help from anybody, saw the weekness in my opponent’s troops, charged (or moved magically) with my Warcaster in front of the enemy warcaster and did 21 damage with a spell, killing her off.


Round 5 – Danmark: Kent Max Hansen (Daemons of Chaos)
He has almost exactly the same list as my first opponent. So again it’s dicey, a bit to my favour. This favour was countered with the King of the Hill scenario, where he had a solid unit to put there and I needed to decide whether to sun the unit in the center or preventing the rest from killing me. On my side there was also a lake in front of the centre, making it even more difficult.

The game can be devastating in any direction and since I wanted to avoid having a bad final day of ETC – and probably Warhammer – due to dice rolls, I gladly accepted his offer to call it a 10:10. Unfortunately the rest of our team gets badly beaten (60:100 cap).


Round 6 – Australia: Akhter Khan (Vampire Counts)
He played almost exactly the same list as me. He had a few more Skeletons and 3×20 instead of 2×40 zombies. So I would say, mine is slightly more effective, but again a purple sun (or two) in any direction would decide the game.

We played Meeting Engagement. I decided, if I deploy first (gaining the first round on a 5-), the odds (first purple sun) were enough in my favour so I would go all in. But I didn’t get do deploy first. My opponent placed his first unit on the very back of his deployment area. I asked him, if he was planning on cornering there. He said yes, he didn’t want to risk it. With him there, I wouldn’t risk it either. Running against 4 purple suns (my own counting) will definitely destroy one army, probably along with the fun this player was having on the tournament.

So I said, I would stay in my corner, we will call it a 10:10 and we will play a real last game just for the fun of it.

The fun game:
He hid his carrier behind the impassable, put his terrorgheist in the rear and a unit of morghast on the right and one on the centre. I would go over left and centre, with a bit of a distance, because I only get the first round on a 6.

I got the first round and moved forward (and placed my right wolves really badly).

2015-08_ETC_Prag_055 2015-08_ETC_Prag_056His centre goes back, his wolves redirect. His right morghasts kill my wolves. We both snipe. No kills, but I lose both my scrolls. Second round I charge zombies with the morghasts on the right, scream some wounds to the morghasts besides (which then charge me) and pull the dispel scroll with a purple sun.

My left morgasts charge zombies. 3 remain, no countercharges (except for zombies) possible. Next round I get the reform and then I can clipcharge the carrier and I also kill the terrorgheist with -6 Leadership and a scream.

2015-08_ETC_Prag_057 2015-08_ETC_Prag_058My opponent tries to save is morghasts and reraises them, also giving me -1 Strength and Toughness. He rearranges his other morghasts so they could charge mine next round. I kill more skeletons.

In my phase the terrorgheist charges the flank of the right morghasts. My carrier does not get the 15″ rear charge on the other morghasts. But I get a purple sun and the opposing Manfred (the obvious imposter) fails both look out and initiative tests and we shake hands. Fun last game, nobody is mad about anything, as it should be.

2015-08_ETC_Prag_058 2015-08_ETC_Prag_060Our team gets beaten again 60:100 and we are placed somewhere around the 20ies.

It was a fun tournament, though our team had a really tough time with lots and lots of „unusual“ situations (like a full bloodthirster gets insta-beaten by 4 Templeguards …) and lots of gaming frustration. Then again I had 5 good games (and one nice talk instead of the game) and met some people from last year, though I was not able to talk a lot, because I lost my voice on day one.

And finally: Looooooot!


Regensburger Teamturnier

Am vergangenen Wochenende nahm ich bei einem Teamturnier nach dem aktuellen ETC-Draft teil. Unser Team bestand aus Echsen (Skinks, Tempelwache mit Lebensslann, Tetto Ecko) und Chaos (3++ Disclord, Stufe 4 Tod, däm. Reittier AST, Blightkings, Klingenstandarten-Krieger) und meinen Vampirinnen:

– Vampire Lord  [Aura of Dark Majesty, Beguile, Great Weapon, Heavy Armour, Lore of Vampires, Red Fury, Wizard Level 1], [AB – Nightshroud, BRB – Talisman of Preservation, BRB – The Other Trickster’s Shard]
– Master Necromancer [Lore of Death, Wizard Level 4], [BRB – Dispel Scroll, BRB – Obsidian Lodestone]
– Vampire Lord [Lore of Shadow, Quickblood, Red Fury, Shield, Wizard Level 1], [BRB – Armour of Destiny, BRB – Dragonbane Gem, BRB – Ogre Blade, BRB – Potion of Foolhardiness]
– Mannfred the Acolyte
– 3×5 Dire Wolves
– 2×60, 1×31 Zombies M,S
– 2 Fell Bats
– 3 Morghast Harbringers
– Terrorgheist

Spiel 1: Alexander „Alex“ Drescher (Chaoskrieger)
Mir steht eine Khorne-Themenarmee (mit Schattenmagier) gegenüber. Eigentlich sehr ok. Wären da nicht 2 Dämonenprinzen, die durchaus unangenehm für mich sein können, insbesondere wenn meine Flederbestie auslässt.

Er wählt das schräge Aufstellung Szenario und stellt sich sehr breit auf. Dämonenprinz (nicht fliegend) und Chimäre versuchen es mutig über rechts. Dir Prinz überlebt den ersten Schrei mit 1 LP (dessen Tod hätte die Chimäre mit sehr hoher Wahrscheinlichkeit vom Feld gejagt (effektiver MW 4). Nicht so tragisch, DP stirbt in der nächsten Runde und die Chimäre wird von Morghasts geholt (nachdem sie etwas in Zombies wüten durfte).

2015-02_Regensburg_001 2015-02_Regensburg_002 2015-02_Regensburg_003Dämonenprinz, Streitwagen und Riese zerlegen 2 Einheiten Zombies. Die Flederbestie zerschreit nun auch den zweiten Dämonenprinzen und zum Abschluss den Streitwagen (an dem die Marghasts im Angriff scheitern …). Zwei weitere Streitwagen zerschellen an meinen Fürstinnen. Riese (sic!) panikt und wird von der Platte geschubst. Ebenso der Kriegerblock, der freiwillig flieht und die Fledermäuse übersieht. Crusher krieg ich auch noch.

2015-02_Regensburg_005 2015-02_Regensburg_00620:0 zum Turnierauftakt und 45:15 Team-Cap. Das kann sich sehen lassen.

Spiel 2: Lukas „PrincessSparkle“ Fantl (DunkelelfInnen)
Im zweien Spiel dürfen wir gleich gegen unsere Landsmänner ran. Ich sehe eine riesige Einheit Schatten mit Haufenweise Charaktermodellen (Hellebron: 10 S10 Attacken …), Schützen, Schleudern, Warlocks, Umlenker. Kein Matchup, das ich unbedingt mag, aber auch nicht wirklich scorebar für ihn, wenn ich keinen Fehler mach.

Wir stehen gegenüber, ich werfe Geschosse, er schießt. Ich verliere Umlenker, er eine Schleuder. Ich versuche noch durch die Mitte durchzubrechen, wo keine Schatten auf mich warten. Ich bete zu Gork (oder Mork?), dessen magisches Gelände Angriffswürfe wiederholen lässt. Ich schaffe die Angriffe auf die 11 und auch auf die 9 nicht (die mir einen knappen Sieg: Schützen und 1 Schleuder beschert hätten) und darf nur einmal Warlocks fressen. Im Gegenzug muss ich einmal Zombies opfern und hole so zumindest im 6. Zug noch einen Umlenker.

2015-02_Regensburg_007 2015-02_Regensburg_010 2015-02_Regensburg_01110:10, da war nicht mehr drin. Mit 25:35 im Team sind wir auch recht zufrieden, hatten wir doch wesentlich schlechtere Listen dabei.

Spiel 3: Steffen „Schischachef“ Große (HochelfInnen)
Wir kontern uns gegenseitig aus: Ich zerleg ihm seinen Ritterbreaker mit links. Im Gegenzug mag ich Doppelfrosty und Sternendrache so überhaupt nicht bei mir haben. Diese widerum fürchten sich vor der Sonne.

Wir schauen uns also 5 Runden an. Wir erschießen uns Umlenker, er dwellort meine Einheiten und ich versuche erfolglos 24″ Sonnen (1/3 Chance) zu werfen, mehrmals auf zwei Ziele möglich. Er hat den letzten Zug und versucht nochmal mit allem was er hat halbe Zombies zu bekommen. Das gelingt um einen Zombie nicht, wodurch ich dank der billigeren Umlenker 11:9 gewinne.

2015-02_Regensburg_014 2015-02_Regensburg_015 2015-02_Regensburg_019Im Team wird es ein 35:25. Damit stehen wir am Ende des ersten Turniertags mit 105 Punkten auf dem zufriedenstellenden 3. Platz.

Spiel 3: Hajo „RiseAgainst“ Kruppa (Dämonen)
Nurgle-Themenarmee: 6+3+1 Schleimbestien, 5+4 Fliegen, Seuchenhüter mit AST, dazu 2 Stufe 2 Tzeentch (Metall) in jeweils Horrors und ein paar Umlenker obendrauf. Mein erster Gedanke war: Die Sonne wird es schon richten. Als er dann geschlossen auf mich zuläuft fang ich langsam an zu grübeln, was ich nun da wirklich tun sollte.

Ich lenke mal die großen Schleimbestien um, ignoriere meine linke Flanke und verhindere mit Stellung hinter dem Haus, dass die Fliegen ordentlich ins Spiel kommen. In Runde 2 gibt er mir einen Angriff mit meiner Erstschlag-Fürstin auf die großen Fliegen, gemeinsam mit den Morghasts. Die zweiten Fliegen sehen meine Fürstin nicht und nach einer erfolgreichen Sonne auch die Morghasts nicht mehr. Trotz 6 Attacken auf die 4+(reroll)/2+ und Rote Wut kriegt meine Vampirin nur 2(!!) Wunden durch. Der auf 6 gesenkte Retter der Fliegen war einfach zu stark …

2015-02_Regensburg_020 2015-02_Regensburg_022Gut, denk ich mir, krieg ich halt in seiner Phase den Reform. Ist streng genommen sogar noch besser. Lange Rede, kurzer Sinn: Die Fliegen zerlegen mir die Morghasts und die Vampirin …

Links kommen die 3er Schleimbestien an und nagen sich langsam durch 80 Skelette. Ich verpatze einen Marschtest mit den Fledermäusen und schwitze gewaltig. Glücklicherweise verpatzen die großen Schleimbestien auch ihren Angriff auf meinen Generalsblock (auf die 7, wenn ich mich nicht täusche).

Die Seuchenhüter helfen den 3er Schleimis und überrennen (auf die 8) in meinen Generalsblock. Die großen Schleimis werden nochmal umgelenkt, die kleinen gehen in meine sehr breite (Seitwärts-Konga) Zombieheinheit mit dem Meistermagier, in Rücken kommt noch eine einzelne Fliege (die zweite Einheit war schon erschrien) und in die Flanke einmal Gargoyles.2015-02_Regensburg_024 2015-02_Regensburg_025Ich wittere nochmal den Hauch einer Chance, die Einheit zu retten. Der Meisternekro wirft die Sonne durch die Schleimis und alle 3 schaffen ihren Ini-Test (auf die 2 …). Die Fliege kann ich wenigstens noch erschreien, der Nekro ist aber tot.

Mein Gegner beißt beim Notfall-Köder an und dreht die Schleimbestien zur Flederbestie statt in den Rücken meiner Generalseinheit, der das 20:0 sichern würde. Mit einer geschicken Neuformierung kann auch die große Schleimbestien-Einheit nicht in meinen Block. So kommt es, dass ich die Seuchenhüter noch zerlege und in meiner letzten Runde auch noch Gargoyles kriege. Flederbestie ist natürlich tot, aber immerhin hole ich noch ein 9:11 in einem Spiel, das mich gar nicht mochte.

2015-02_Regensburg_026Meinen Kollegen ging es leider nicht ganz so „gut“, sodass wir punktgenau auf das 15:45 Negativ-Cap fallen. Ärgerlich …

Spiel 5: Constantin „PrinzKaos“ Koch (Chaoskrieger)
Wieder zwei Dämonenprinzen. Diesmal einmal Stufe 4 Slaanesh und beide fliegend. Dazu große Crusher, AST, Streitwägen und 5x Barbarenreiter. Aus meiner Sicht wieder eine Patt-Situation. Die Flederbestie ist mein einziges Mittel gegen die Dämonenprinzen, das aber ein sehr gutes, weswegen er nicht vor kann. Im Fernkampf bin ich dank Manfred besser.

Die Bannrolle kann ich ihm in Runde 1 ziehen, da er es nicht schafft -3 Moralwert auf seinen AST in Barbarenreitern zu bannen und er das Geschoss auf ebenjene bannen muss, um den AST nicht durch Panik zu verlieren. Er stellt mir dann den Magier-Dämonenrinzen (General) vor die Nase. Ich muss nun unbedingt meine Flederbestie vor den Slaanesh-Zaubern schützen. Das gelingt, -3 Moralwert auf den Dämonenprinzen, schreien und weg ist er.

2015-02_Regensburg_029 2015-02_Regensburg_030Damit tausche ich aber auch die Flederbestie ein, die nun von Streitwagen und zweitem Dämonenprinzen kassiert wird. Den Prinzen binde ich lange mit Zombies, die Streitwägen kommen näher und ich kann sie letztendlich auch noch verjagen/erschlagen. Ich finde leider keinen Weg, die Crusher zu holen, ohne einen Angriff des Prinzen zu riskieren, so hole ich mir „nur“ noch leichte Punkte und spiele es sicher runter.

Die Morghasts kann ich nicht retten und so stellen sie sich dem AST. Sie schlagen ihm sogar noch 2 Wunden raus, sterben aber letztendlich. In Summe wird es ein 12:8.

2015-02_Regensburg_031 2015-02_Regensburg_032 2015-02_Regensburg_033Leider lassen auch diesmal die Echsen wieder aus und so landen wir mit den gewonnenen 27:33 Punkten nur auf Gesamtplatz 7 (von 13).

Mein Fazit: 62 Punkte, schlechtestes Spiel: 9:11, das kann sich schon sehen lassen. Die Liste spielt sich super. Ich kann quasi alles nehmen und bedrohe stark. Allerdings score ich auch nur hoch, wenn das Gegenüber mitspielt. Ich bin nun mal zu langsam.


Warhammer ETC 2014

Last weekend I participated in the Austrian Team for the European Team Championship in  Warhammer Fantasy Battles (the closest thing to a World Championship that exists, since teams all over the world participate).

I played Vampire Counts:

Vampire Lord: General, Magic Level 1, Lore of the Vampires, Aura of Dark Majesty, Great Weapon, Talisman of Preservation, Glittering Scales, Scroll of Shielding, 340
Master Necromancer: Magic Level 4, Lore of Death, Obsidian Lodestone, Sceptre of Stability, 260
Necromancer: Magic Level 2, Lore of the Vampires, The Book of Arkhan, 125
Necromancer: Magic Level 1, Lore of the Vampires, Dispel Scroll, 90
Tomb Banshee: 95
Tomb Banshee: 95
2 x 28 Zombies: Standard Bearer, Musician, 94
20 Zombies: Standard Bearer, Musician, 70
36 Skeleton Warriors: FCG, Banner of Swiftness, 225
3 x 5 Dire Wolves: 40
8 Crypt Horrors: Champion, 314
2 Fell Bats: 32
Terrorgheist: 225
Mortis Engine: 220
Total: 2399

Game 1: Denmark – Rasmus Budde, Vampire Counts
He played a fighter Vampire Count, Level 4 Death, BSB+Necromancer Level 2, 2 Banshees, Ghouls, Crypt Horrors and Vargheists. I rated the game as a minor Victory for me, which was a bit optimistic. The lists still favour me, since my units were tougher through the Mortis Engine and I had more screams and should be able to prevent the Vampire Count to kill me in close combat. Still if my opponent doesn’t make any mistake (which he was unlikely to do, Denmark usually plays for the ETC title), I could not score any victory points.

We started fighting each other in one third of the table. I made the first big move by charging the ghouls with my crypt horrors and killing them in the second combat phase, which would give me a reform in my opponent’s turn, which is always very good.

2014-08_ETC_004 2014-08_ETC_006My opponent tried to prevent that by charging my redirector bats, whose would give him either an overrun direction to my Terrorgeist or in the Flank of my Crypt Horrors, depending on how I decide to remove my models from the ongoing Ghoul combat.

It was a tough decision, but I let him go into the Horrors. I think I even won the first round of Combat (regeneration 4+ is good against the Shard Vampire and Horrors do a lot of damage in Zombies). I placed my Skeletons and my Mortis Engine, so they could counter charge in my next round and I moved my Terrorgheist behind enemy lines, so it could reduce the Vargeists, and charge the Zombies next round.

I somehow didn’t realize, that the enemy Crypt Horrors would get a reform in my round and thus were able to charge and kill the Terrorgheist. Though in the end this was not so bad for me, because the other direction was my skeleton unit, where I definitely didn’t want the Horrors to be.

2014-08_ETC_007So the Horrors killed the Terrorgheist and were taken out of the game with my last unit of wolfes. Also as expected the Vargheists charged my Horrors in the Flank. This was still a combat that was ok for me. At least that’s what I thought before one Banshee scream took out two Crypt Horror Models (sic!). One hit point remained in my Horrors after close combat and I charged.

No I charged. The Mortis Engine dealed exactly 1 Wound to the Vargheists (including screams, impact hits and close combat). I blocked the opponents Vampire Count with my Banshee. In sum it was a draw and the Combats split.

2014-08_ETC_009Next round my Mortis Engine died doing lots of damage. With a daring Zombie Charge, I managed to take one wound from the Vargheists to score half points. Another Zombie units helped my Skeletes, which were taking serious damage, because I was not allowed to reform (LD 10 …) and the opponents Vampire hit hard.

Finally it was over and I scored 7:13. It was a really great game, that had several exciting moments, that could have changed the result in all directions. Also thank you to Rasmus for the nice gift (a custom made miniature, see at the end of the article).

Team Score: 61:99

Game 2: Croatia – Velimir Marovi, Warriors of Chaos
He played a flying Deamon Prince, BSB on Daemonic Steed, Chimera, Hellcannon, Nurgle Warriors, 3 Crushers and Chariots. I rated the matchup as balanced, which it really is, with possibility of extreme outcomes.

Since I started deploying, I had to deploy my Terrorgheist before the Daemon Prince and my opponent still got +1 for the first round, which he won. And he really used it. So when I started, I had a Deamon Prince and a Chimera to my flank, well outside of Terrortheist distance.

2014-08_ETC_011 2014-08_ETC_012Unless I did something really quick, I was doomed to be uverrun in Round 3, latest. Fortunately my opponent let a spot for my Banhsee, so she charged the Chimera and managed to roll the 5. My only chance to geht the Daemon Prince was with my Terrorgheist. Since my opponent didnot have a dispel scroll, i decided to take the risk, move my Terrorgheist in the open and roll as many dice as possible for my two Vanhel Dances.

It worked out well and I also got lucky with my screams, so the Deamon Prince died in my first round and thus also the Chimera. My banshee was not able to pursue over the table edge, so she got a charge from wolves into the flank and died. Fair exchange.

2014-08_ETC_013The BSB got an overrun into my Terrorgheist. They fought a bit, but in the end, the Gheist died. Warriors and Chariots charged my Crypt Horrors. Both did a lot of damage, but the counter charges killed the chariots and scared away the warriors (from the table in the end). The Crushers were redirected first, and screamed to death later. The BSB was killed by the Engines sorround damage.

There was still one scary moment for me, as the Hellcannon missed the Mortis Engine, but hit my general instead. I rolled a one for look out … as did my opponent for wounding.

2014-08_ETC_014 2014-08_ETC_015 2014-08_ETC_01720:0 win for me, and a 100:60 cap for the team. Back on the track.

Game 3: USA – Alex Schmid, Dark Elves
4 Pegasi, Level4 Heaven, Darkshards, Witchelves with flaming banner, 2 units of Warlocks and 4 Bolt Throwers. I rated it as a minor defeat. This is a cautious estimate, one could also say it is balanced, if you count a 9:11 as balanced.

I took my stand a bit right to the centre, where I had a comfortably impassable peace of terrain and a ruin. Since my opponents only magic weapon was on his lord, that had no ward save (which is insta-death against screams), I played my banshees aggressively. So they managed to kill a unit of light cavalry in round one, and get a unit of Warlocks in round 2 due to an error of my opponent.

2014-08_ETC_020 2014-08_ETC_022 2014-08_ETC_023I redirected the Witchelves (including 2 Pegasi) with Bats. Due to a fleeing light cavalry model (that was broken by my Crypt Horrors) I had to align the bats and the frencying elves with flaming banner and 400 attacks had an overrun distence of 10 into my Horrors.

Fortunately the Witchelves killed one non kainite Pegasus in exactly this round and the overrun ended after 9 inch, giving me the flank charge. The Witchelves died instantaneously and the Pegasus fled. I got him in the last round with all of my screams (that were hiding behind hard cover the entire game). My opponent got the easy points: Redirectors, 2xZombies and a Banshee. It was a 12:8 for me (6 Victory points short of the 13th)

2014-08_ETC_024 2014-08_ETC_027 2014-08_ETC_030Team result: 70:90

Game 4: Finland – Olli Mikkanen, Wood Elves
Level 4 Death, 10+10 Hagbane +7 Starfire Glade Riders, Sisters, 7 + 8 (flaming) Wild Riders, Scounts, 2×8 Waywatchers. I rated it as balanced, which it isn’t. I probably can’t score any points, where my opponent kills some small things and can possible screw me over with the purple sun. Which he fortunately didn’t get. So it was balanced at the end.

I stayed in my corner and tried to keep my opponent out of it, quite successfully. After a movement phase that took my opponent about an hour, he positioned his Glade riders in my flank, trying to shoot my Terrorgheist. It took 2 wounds (that were recovered quickly) and my banshees killed 9 out of the riders. The last remaining tried to run away and got shot by a magic missile in the end.

2014-08_ETC_031 2014-08_ETC_036In the last but one round, my opponent made a small mistake. He blocked my Zombie konga poorly, so that I managed to get a clipping charge into the flaming Wild riders on a roll of 4, freeing the way to get a save overrun with my Crypt Horrors into the second Wild riders on a roll of 7.

The Zombies got in, but my opponent made the necessary 3 wounds to win the combat, thus getting my Zombies in the end. I also didn’t manage to overrun into the Wild riders with my Horrors. Afterwards my opponent ran away with everything and ended the game 10:10 after round 5.

2014-08_ETC_037 2014-08_ETC_038Although nothing really happened in the game and we didn’t even finish it, it was the most fun game on the tournament (not meaning, the others were not!). We joked around the entire game, giving the opponent „good“ advice and I even exchanged one of my shirts with him at the end of the tournament.

Team score: 79:81

Game 5: France – Thomas Huglo, Wood Elves
Wood Elves again. He played 15 units of 5 (mix of Glade Riders, Scouts, Wild Riders and Waywatchers) and a Sisters carrier with BSB and Level 4 Heaven. This match up is really balanced. He will kill some small things from me and I can score some points with magic missiles and screams.

I was quite surprised, that I got the first round. After short consideration i decided to play aggressively. My Crypt Horrors moved forward, bringing the Banshees in range for screaming at a Scout unit. This unit loses 3 models, flees and is shot by a magic missile next round.

My Doom and Darkness on the Wild Riders outside BSB draws the dispel scroll. This was in vain, because, they had to charge my Horrors anyway and died a painful death.

2014-08_ETC_043 2014-08_ETC_044In round two in decided to move further, keeping Terrorgheist and Engine in the back, expecting the arrival of the Glade Riders.

2014-08_ETC_045And since they all arrived simultaneously, there were no surprises any more afterwards. I focused my magic missiles on the starfire Glade Riders and killed them in two rounds.

I screamed away a Glade Rider unit, Magic Missile panicked another one and broke an eagle, that tried to fight my Terrorgheist in the flank. I even managed to overrun into savety over the table edge.

There was not much my opponent could do (since he didn’t get the crucial Comet of Cassandora), so he ran away and tried to focus his shots on the Crypt Horrors, the only unit he was really unlikely to kill.

2014-08_ETC_050 2014-08_ETC_051 2014-08_ETC_052I get 12 points out of this game, helping the team cap France 100:60.

Game 6: Ireland – Alan Woods-Conway, Wood Elves
Oh look, Wood Elves! Level 4 High and Shadow, 4x Glade Guards, Sisters, 2x Wild Riders (one flaming) and 2×10 Waywatchers. I rated it as balance, but realized, that it is clearly not in my favour. At least he didn’t get one of the 3 spells that destroy me instantaneaously (Toughness debuff).

He split up his army, which I really don’t understand. Again I got first round, allowing my (non vanguarding) Wolves to charge Waywatchers in the flank. This forces my opponent to dispel Doom and Darkness and I was able to kill 6 Glade Guards with my magic missile.

The Wild Riders decided to run away (they didn’t face me the entire game) and I moved forward, killing the remaining 4 Glade Guards with my Terrorgheist scream.


I used my Scroll of shielding against the S4 hits on each model in my Skeleton unit, feeling comfortable with my 2+ Ward save until there wer only about 20 models left and I dispelled it in one of my magic phases.

The Shadow Mage in Glade Guards with BSB made a short trip into a nearby forest, until he realized I had 3 Death Snipes and he had no save against those. So the unit teleported back.

I got all the slow Elves units with screams, close combat and magic missiles and my opponent was forced to the far corner of the battlefield. Only my Terrorgheist had to flee backwards, after he got 5 wounds out of one shot from Waywatchers.

2014-08_ETC_057 2014-08_ETC_058In my last round I could not do a lot, since I was just to slow to reach my enemy, so I tried hard charges. A Zombie konga charge two remaining Glade Guards, who fled into line of sight of my Crypt Horrors. Those charged as well, driving the Elves from the table through the Sisters with General. BSB was far off, and my opponent was too cheap for the banner of discipline. So the Sisters ran away as well as the eagle behind. I redirected into the Glade Guard with the other level 4. They fled because of the terror test (the BSB was out of range due to a strange shadow charakter switch bluff from the last round).

2014-08_ETC_061So the 13:7 switched to a 20:0. Not the way you really want to win a game. But I’m pretty sure my opponent enjoyed the game (and the 4 beers we had) as much as I did at least until that point. I’m not sure how much he will enjoy the switch of shirts, since mine will fit quite tightly on his body.

So for the team this result changed a slight defeat into a minor victory of 84:76.

As a team we placed 13th with 494 points (with me as top scorer with 81 points). We didn’t reach our goal of top 10, but at least I am highly motivated for next year!

Here are my gifts/exchanges I gathered during the tournament, and the two guys I exchanged Shirts with, you may guess who is the Irish and who the Finish one.

2014-08_ETC_062 2014-08_ETC_065

Österreich ist Vizeweltmeister!

Am vergangenen Wochenende fand das European Team Championship in Polen statt, das Dank internationaler Beteiligung quasi die Warhammer Weltmeisterschaft ist.

Und was soll ich sagen, unser Team hat den hervorragenden zweiten Platz errungen. Nur Titelverteidiger Polen war besser. Ich hab mir das Event zum Anlass genommen, wieder mal eine Pressemitteilung zu verfassen und an gängige Medien zu schicken. Dank Sommerloch könnte sich schon eine Randnotiz in manchen Zeitungen ausgehen.




Gestern testete ich eine ausgemaxte Chaosliste gegen Gilberts ausgemaxte HochelfInnenliste, wie man sie am European Team Championship sehen könnte.

Ich stellte 3×40 Block-Tzeentch Barbaren mit Handwaffe und Schild, dazu 18 KhornebarbarInnen, die dank zweier Kriegsschreine im Schnitt in der dritten Runde unnachgiebig sind und einen 4+ Rettungswurf haben. Abgerundet wurde das von zwei Tzeentch-Magiern, die Höllenmarionette und +1 Energiewürfel (und natürlich 2+ Retter gegen Magie) im Gepäck hatten. Gegenüber standen zwei Weiße Löwen Horden und eine Todes-Magierin mit Buch von Hoeth (also mit jedem Zauber eine über 70%ige Chance auf Totale Energie).

Ich blieb meinem Plan treu, hinten zu verweilen, bis meine Auserkorenen den Rettungswurf hatten und dann durchstarten konnten. Gilbert musste auf mich zukommen, wenn er Punkte machen wollte, was er auch tat.

Seine Magie prallte an meiner Magieresistenz ab. Dann kam mein erster Zug. Ich verschwendete ein Höllentor an seiner Magierinnen-Einheit mit 2+ Retter gegen Magie. Dafür tötete mein Todbringer 10 Weiße Löwen und meine Kampfeinheit erlangte gleich im ersten Zug den Ersehnten 4+ Retter. Damit waren sie quasi unverwundbar und mit +1 A Segnung auch noch härter im Austeilen als ohnehin schon.

Gilbert ging dennoch auf Angriff, stellte seine Löweneinheiten vor meine BarbarInnen und blockte meine rasenden Auserkorenen mit Adlern. Das könnte bei insgesamt 4 Adlern eine Zeit lang dauern.

Der nächste Adler schickte meine Auserkorenen ins Nirvana (Überrennpflicht ist nicht unbedingt von Vorteil). Die rechten Weißen Löwen griffen von Bogenschützen unterstützt meine rechtesten BarbarInnen an. Diese verloren erwartungsgemäß den Nahkampf, schafften aber ihren wiederholbaren Standhaftigkeitstest nicht. Dadurch kamen die weißen Löwen in die nächsten BarbarInnen. Als Konter stürmte mein Todbringer in die Löwen und sorgte für ordentlich Verluste. Als Nachspeise gab es Bogenschützen in der Flanke.

Auch auf der linken Flanke gab es Angriffe. In den ersten beiden Runden waren die BarbarInnen standhaft. In der dritten Runde hielten sie trotz Bogenschützen in der Flanke auf die Doppel-Eins. Brave BarbarInnen!

So nebenbei war die ElfInnen-Generälin auf Stufe 0 gesunken und hatte ihre eigene Einheit durch Zauberpatzer stark dezimiert. Höllenmarionette ist ein Spaß!

Nun endlich befreiten sich die linken weißen Löwen, verjagten einen Kriegsschrein und überrannten in die BarbarInnen, die noch einem einzelnen Weißen Löwen der anderen Einheit gegenüberstand. Ebenfalls griffen die Speerträger (mit HeldInnen) an. Die Bogenschützen waren mittlerweile vom Todbringer gefressen. Die BarbarInnen hatten keine Chance und wurden verjagt, wodurch die Weißen Löwen in den zweiten Kriegsschrein verfolgen konnten. Meine Auserkorenen durften nun endlich ordentlich mitspielen, sie nahmen das Adler-Überrenntaxi, schafften die nötige 10 auf den Überrennwurf und kamen den Weißen Löwen in den Rücken. Ein Auserkorener starb, im Gegenzug gingen 17 Weiße Löwen nach Hause.

An dieser Stelle gab Gilbert auf. In seinem letzten Zug hätte ich die Weißen Löwen aufgeraucht, mich neu formiert und dann mit Todbringer und Auserkorenen gemeinsam seine letzte Einheit inklusive Charaktermodelle in die Mangel genommen.

Fazit: Generell halte ich nicht so viel von den ETC Beschränkungen, weil man damit extreme Listen sehr stark bevorzugt. So zwischendurch finde ich solche Spiele allerdings ganz amüsant. Gerade in diesem Spiel war es bis zuletzt sehr spannend. Hätte ich die Überrenbewegung in der vorletzten Runde nicht geschafft, wäre es maximal ein knapper Sieg für mich geworden. Ebenfalls hätte es vielleicht anders ausgesehen, wenn meine BarbarInnen nicht auf die Doppel-Eins stehen. Es hat jedenfalls Spaß gemacht!